40K: Inquisitor - Ancient Relic List

By Kykuy, updated for 2.4.0c. All displayed data provided by Mome Borogove. For questions, visit 40K: Inquisitor Discord. Submit bugs at Github.

of Ambush

Variant 1: +100% duration to Surprise State

Appears on: Synskin Armor

Variant 2: 30.0% Damage Bonus in Surprise State

Appears on: Belt Forcefields, Belt Grenades

Variant 3: +100% duration to Surprise State

Appears on: Eye Implants

Variant 4: 200.0% Damage Bonus for the First Attack in Surprise State

Appears on: Arc Blades, Arc Swords, Assassin Power Swords, Carthean Swords, Death Cult Blades, Null Rods

Variant 5: +5% Supreme Critical Hit Chance and +10 Critical Hit Strength in Surprise State

Appears on: Eye Implants

Variant 6: +5% Supreme Critical Hit Chance and +10 Critical Hit Strength in Surprise State

Appears on: Exitus Rifles, Longlas Rifles, Needler Sniper Rifles, Sniper Rifles

of Anguish

Variant 1: 3.0 seconds to Slow, Shock effect duration

Appears on: Power Armor, Psyker Armor, Synskin Armor, Techadept Armour

Variant 2: 15.0% chance to Slow or Knockback on Hit

Appears on: Inoculators

Variant 3: 30.0% Damage Bonus against Slowed, Shocked enemies

Appears on: Purity Seals

Variant 4: 40.0% Suppression Damage Bonus against Slowed, Shocked enemies

Appears on: Arc Blades, Arc Rifles, Arc Swords, Assassin Power Swords, Autoguns, Autopistols, Bolt Pistols, Boltguns, Carthean Swords, Chainswords, Death Cult Blades, Eviscerators, Exitus Rifles, Force Rods, Warp Rods, Telekinetic Rods, Force Staves, Pyrokinetic Staves, Wyrdvane Staves, Grav Guns, Grav Pistols, Greataxes, Greatswords, Grenade Launchers, Heavy Bolters, Heavy Flamers, Inferno Pistols, Lasguns, Laspistols, Longlas Rifles, Melta Guns, Multi Meltas, Needler Sniper Rifles, Null Rods, Plasma Cannons, Plasma Guns, Plasma Pistols, Power Axes, Power Hammers, Power Swords, Radium Carbines, Shotguns, Sniper Rifles, Thunder Hammers

of Ascendancy

Variant 1: 12.0% Damage Reduction when Suppression Status is Protected.

Appears on: Power Armor, Psyker Armor, Synskin Armor, Techadept Armour

Variant 2: 12.0% Damage Reduction when Suppression Status is Protected.

Appears on: Belt Gadgets, Belt Forcefields, Psychic Foci

Variant 3: 16.0% Movement Speed when Suppression Status is Protected.

Appears on: Purity Seals

Variant 4: 25.0% Damage Bonus when Suppression Status is Protected.

Appears on: Arc Blades, Arc Rifles, Arc Swords, Assassin Power Swords, Autoguns, Autopistols, Bolt Pistols, Boltguns, Carthean Swords, Chainswords, Death Cult Blades, Eviscerators, Exitus Rifles, Force Rods, Warp Rods, Telekinetic Rods, Force Staves, Pyrokinetic Staves, Wyrdvane Staves, Grav Guns, Grav Pistols, Greataxes, Greatswords, Grenade Launchers, Heavy Bolters, Heavy Flamers, Inferno Pistols, Lasguns, Laspistols, Longlas Rifles, Melta Guns, Multi Meltas, Needler Sniper Rifles, Null Rods, Plasma Cannons, Plasma Guns, Plasma Pistols, Power Axes, Power Hammers, Power Swords, Radium Carbines, Shotguns, Sniper Rifles, Thunder Hammers

of Attrition

Variant 1: 20.0% Damage Bonus for 5 seconds on Summoning a Construct

Appears on: Omnissian Axes

of Aversion

Variant 1: Chance for an attack to become Armour Piercing equal to {deflect} value

Appears on: Power Armor

Variant 2: Chance for an attack to become Fleshbane equal to {deflect} value

Appears on: Belt Gadgets, Belt Forcefields, Belt Grenades, Belt Mines

Variant 3: 12.0% chance to create a shockwave on {deflect}, dealing Physical damage and Slowing or Stunning enemies

Appears on: Eye Implants

Variant 4: Damage Bonus equal to {deflect} value

Appears on: Chainswords, Eviscerators, Greataxes, Greatswords, Power Axes, Power Hammers, Power Swords, Storm Shields, Suppression Shields, Thunder Hammers

of Blindness

Variant 1: 15.0% Chance to inflict Blind on Hit

Appears on: Power Armor, Synskin Armor

Variant 2: 50.0% chance to Slow on Blinding Skill Hit

Appears on: Belt Gadgets, Belt Forcefields, Belt Grenades

Variant 3: 40.0% Suppression Damage Bonus against Blinded enemies

Appears on: Inoculators

Variant 4: 30.0% Damage Bonus against Blinded enemies

Appears on: Arc Blades, Arc Swords, Assassin Power Swords, Autoguns, Autopistols, Bolt Pistols, Boltguns, Carthean Swords, Chainswords, Death Cult Blades, Eviscerators, Exitus Rifles, Grav Guns, Grav Pistols, Greataxes, Greatswords, Grenade Launchers, Heavy Bolters, Heavy Flamers, Inferno Pistols, Lasguns, Laspistols, Longlas Rifles, Melta Guns, Multi Meltas, Needler Sniper Rifles, Null Rods, Plasma Cannons, Plasma Guns, Plasma Pistols, Power Axes, Power Hammers, Shotguns, Sniper Rifles, Storm Shields, Suppression Shields, Thunder Hammers

of Boiling

Variant 1: 3.0 seconds to Burning effect duration

Appears on: Power Armor, Psyker Armor, Synskin Armor

Variant 2: 180.0% Damage Bonus for Burning effects

Appears on: Main Implants

Variant 3: 30.0% Damage Bonus against Burning enemies

Appears on: Neural Implants

Variant 4: 3.0 seconds to Burning effect duration

Appears on: Exitus Rifles, Force Rods, Warp Rods, Telekinetic Rods, Force Staves, Pyrokinetic Staves, Wyrdvane Staves, Force Swords, Biomantic Swords, Aether Blades, Grav Guns, Grav Pistols, Heavy Flamers, Inferno Pistols, Lasguns, Laspistols, Longlas Rifles, Melta Guns, Multi Meltas, Plasma Cannons, Plasma Guns, Plasma Pistols

of Bombing

Variant 1: 5.0% HP gained on Construct death

Appears on: Arc Rifles, Omnissian Axes, Radium Carbines, Voltaic Axes

of Butchering

Variant 1: 50.0% Damage Bonus when the Execution effect is active

Appears on: Power Armor, Synskin Armor

Variant 2: 350.0 HP Regeneration per sec when the Execution effect is active

Appears on: Inoculators

Variant 3: 60.0% Damage Bonus to the Execution effect in Focused state

Appears on: Main Implants

Variant 4: 50.0% Damage Bonus when the Execution effect is active

Appears on: Arc Blades, Arc Swords, Assassin Power Swords, Carthean Swords, Chainswords, Death Cult Blades, Eviscerators, Greataxes, Greatswords, Null Rods, Power Axes, Power Hammers, Power Swords, Thunder Hammers

of Calculation

Variant 1: 60.0 Shield Charge gained for every point of {resource} spent

Appears on: Techadept Archeotech Items

of Calm

Variant 1: 2 Warp Heat/second

Appears on: Psyker Armor

Variant 2: +2 to Warp Heat Decrease/hit values of all Psyker Weapon Skills

Appears on: Purity Seals

Variant 3: Each psychic power use has a 8.0% chance to negate the Warp Heat cost of psychic powers used in the next 5 seconds (stacking)

Appears on: Signums

Variant 4: +2 to Warp Heat Decrease/hit values of all Psyker Weapon Skills

Appears on: Force Rods, Warp Rods, Telekinetic Rods, Force Staves, Pyrokinetic Staves, Wyrdvane Staves, Force Swords, Biomantic Swords, Aether Blades

of Combustion

Variant 1: 0.15 Damage Bonus for every nearby Construct

Appears on: Arc Rifles, Omnissian Axes, Radium Carbines, Voltaic Axes

of Concentration

Variant 1: Enter Focused state when HP is over 90.0%

Appears on: Power Armor, Psyker Armor, Synskin Armor, Techadept Armour

Variant 2: Enter Focused state when Suppression Status is Protected

Appears on: Main Implants

Variant 3: 30.0% Damage Bonus in Focused state

Appears on: Signums

Variant 4: 60.0% Damage Bonus for Aimed and Sniper Skills in Focused state

Appears on: Autoguns, Boltguns, Exitus Rifles, Lasguns, Longlas Rifles, Needler Sniper Rifles, Sniper Rifles

Variant 5: 0.3 Warp Heat generation in Focused state

Appears on: Force Rods, Warp Rods, Telekinetic Rods, Force Staves, Pyrokinetic Staves, Wyrdvane Staves, Force Swords, Biomantic Swords, Aether Blades

of Concussion

Variant 1: 40.0% Damage Bonus and 10% chance to Stun against Slowed or Shocked enemies

Appears on: Power Armor, Synskin Armor

Variant 2: 30.0% Damage Bonus against Stunned enemies

Appears on: Neural Implants

Variant 3: 30.0% Damage Bonus against Stunned enemies

Appears on: Purity Seals

Variant 4: Get 100.0% chance to stun on next attack on Kill

Appears on: Arc Blades, Arc Swords, Assassin Power Swords, Carthean Swords, Death Cult Blades, Eviscerators, Exitus Rifles, Grav Guns, Grav Pistols, Greataxes, Grenade Launchers, Null Rods, Power Hammers, Sniper Rifles, Thunder Hammers

of Control

Variant 1: 20.0% Damage Bonus for 5 seconds on Summoning a Construct

Appears on: Arc Rifles

of Disrespect

Variant 1: 15.0% chance to Slow or Knockback on Hit

Appears on: Grenade Launchers, Heavy Bolters, Heavy Flamers, Multi Meltas, Plasma Cannons

of Dread

Variant 1: 30.0% Damage Bonus against Feared enemies

Appears on: Power Armor, Psyker Armor, Synskin Armor, Techadept Armour

Variant 2: 3.0 seconds to Fear duration

Appears on: Belt Gadgets, Belt Forcefields, Belt Grenades, Belt Mines, Psychic Foci, Techadept Archeotech Items

Variant 3: Feared enemies have 10.0% chance to miss

Appears on: Signums

Variant 4: 20.0% Damage Dealt by Feared enemies

Appears on: Arc Blades, Arc Rifles, Arc Swords, Assassin Power Swords, Autoguns, Autopistols, Bolt Pistols, Boltguns, Carthean Swords, Chainswords, Death Cult Blades, Eviscerators, Exitus Rifles, Force Rods, Warp Rods, Telekinetic Rods, Force Staves, Pyrokinetic Staves, Wyrdvane Staves, Force Swords, Biomantic Swords, Aether Blades, Grav Guns, Grav Pistols, Greataxes, Greatswords, Grenade Launchers, Heavy Bolters, Heavy Flamers, Inferno Pistols, Lasguns, Laspistols, Longlas Rifles, Melta Guns, Multi Meltas, Needler Sniper Rifles, Null Rods, Omnissian Axes, Plasma Cannons, Plasma Guns, Plasma Pistols, Power Axes, Power Hammers, Power Swords, Radium Carbines, Shotguns, Sniper Rifles, Thunder Hammers, Voltaic Axes

of Endurance

Variant 1: 2% HP and Suppression gained per point of Focus spent

Appears on: Power Armor

Variant 2: 12.0% Damage Reduction when Suppression Status is Protected.

Appears on: Main Implants

Variant 3: HP Regeneration increased by the % of Missing HP

Appears on: Purity Seals

Variant 4: 5.0% chance to deal double damage and gain HP equal to that amount

Appears on: Chainswords, Eviscerators, Greataxes, Greatswords, Power Axes, Power Hammers, Power Swords, Thunder Hammers

of Force

Variant 1: 20.0% Damage Bonus for Poison effects for every Physical Vulnerability stack on the target

Appears on: Radium Carbines

of Hysteria

Variant 1: Damage Bonus equal to 0.33% of current Warp Heat

Appears on: Psyker Armor

Variant 2: +1% Chance for every 10 points of Current Warp Heat for enemies to explode on Kill dealing 100% of the Killing Blow's damage

Appears on: Psychic Foci

Variant 3: +1% Chance for every 3 points of Current Warp Heat to Reflect incoming damage to attacker

Appears on: Purity Seals

Variant 4: +1% Chance for every 20 points of current Warp Heat to turn incoming damage to healing

Appears on: Force Rods, Warp Rods, Telekinetic Rods, Force Staves, Pyrokinetic Staves, Wyrdvane Staves, Force Swords, Biomantic Swords, Aether Blades

of Insanity

Variant 1: In Berserk state all resistances are equal to the highest resistance

Appears on: Power Armor, Psyker Armor, Synskin Armor

Variant 2: 15.0 Berserk tokens on activating a Massacre effect

Appears on: Eye Implants

Variant 3: 15.0 Berserk tokens on entering Exposed state

Appears on: Signums

Variant 4: 3.0 Berserk tokens on losing at least 10% HP in 1 second

Appears on: Arc Blades, Arc Rifles, Arc Swords, Assassin Power Swords, Autoguns, Autopistols, Bolt Pistols, Boltguns, Carthean Swords, Chainswords, Death Cult Blades, Eviscerators, Exitus Rifles, Force Rods, Warp Rods, Telekinetic Rods, Force Staves, Pyrokinetic Staves, Wyrdvane Staves, Force Swords, Biomantic Swords, Aether Blades, Grav Guns, Grav Pistols, Greataxes, Greatswords, Grenade Launchers, Heavy Bolters, Heavy Flamers, Inferno Pistols, Lasguns, Laspistols, Longlas Rifles, Melta Guns, Multi Meltas, Needler Sniper Rifles, Null Rods, Omnissian Axes, Plasma Cannons, Plasma Guns, Plasma Pistols, Power Axes, Power Hammers, Power Swords, Radium Carbines, Shotguns, Sniper Rifles, Thunder Hammers, Voltaic Axes

of Judgement

Variant 1: Enemies explode on Kill dealing 100.0% of Base Damage as Physical in a 4 metres radius, applying Physical Vulnerability

Appears on: Shotguns

of Leadership

Variant 1: 15.0% reduced Dataflux Reserve

Appears on: Voltaic Axes

Variant 2: 30.0% Damage Bonus to Constructs summoned from the Armour slot

Appears on: Techadept Armour

of Oppression

Variant 1: Slow enemies on Critical Hit

Appears on: Power Armor, Synskin Armor

Variant 2: 30.0% chance to Shock on Critical Hit

Appears on: Neural Implants

Variant 3: 40.0% Damage Bonus and 10% chance to Stun against Slowed or Shocked enemies

Appears on: Signums

Variant 4: 50.0% Suppression Damage Bonus on Critical Hit

Appears on: Exitus Rifles, Grav Guns, Grav Pistols, Grenade Launchers, Lasguns, Laspistols, Longlas Rifles, Melta Guns, Multi Meltas, Needler Sniper Rifles, Plasma Guns, Plasma Pistols, Shotguns, Sniper Rifles

of Order

Variant 1: +1% Damage Reduction per Warp Heat gained for 2 seconds

Appears on: Psyker Armor

Variant 2: 20.0% Damage Bonus for the next Psychic Power use on using any NonPsychic Power Skilln Stacks up to 5 times

Appears on: Force Rods, Warp Rods, Telekinetic Rods, Force Staves, Pyrokinetic Staves, Wyrdvane Staves

of Perseverance

Variant 1: 16.0 to All Resistances in Exposed state

Appears on: Power Armor, Psyker Armor, Synskin Armor

Variant 2: 30.0% to Damage Bonus in Exposed state

Appears on: Belt Gadgets, Belt Forcefields, Belt Grenades, Belt Mines

Variant 3: 30.0% Warp Damage Bonus when in Exposed state

Appears on: Psychic Foci

Variant 4: Exposed state occurs at 10.0% higher HP (below 35%)

Appears on: Neural Implants

Variant 5: 30.0% to Damage Bonus in Exposed state

Appears on: Arc Blades, Arc Swords, Assassin Power Swords, Autoguns, Boltguns, Carthean Swords, Chainswords, Death Cult Blades, Eviscerators, Force Swords, Biomantic Swords, Aether Blades, Grav Guns, Greataxes, Greatswords, Grenade Launchers, Heavy Bolters, Heavy Flamers, Lasguns, Melta Guns, Multi Meltas, Null Rods, Omnissian Axes, Plasma Cannons, Plasma Guns, Power Axes, Power Hammers, Power Swords, Shotguns, Thunder Hammers, Voltaic Axes

of Recycling

Variant 1: 5.0% HP gained on Construct death

Appears on: Techadept Armour

of Robotics

Variant 1: 15.0% reduced Dataflux Reserve

Appears on: Arc Rifles, Omnissian Axes, Radium Carbines, Voltaic Axes

of Sanctity

Variant 1: 60.0 Shield Charge gained for every point of {resource} spent

Appears on: Power Armor, Synskin Armor

Variant 2: 60.0% Damage Bonus for 3 seconds when the Energy Shield is destroyed

Appears on: Belt Forcefields

Variant 3: 200.0 Shield Charge gained on Kill

Appears on: Main Implants

Variant 4: 50.0% of Damage Taken to Energy Shield is gained as Suppression

Appears on: Arc Blades, Arc Swords, Assassin Power Swords, Autoguns, Autopistols, Bolt Pistols, Boltguns, Carthean Swords, Chainswords, Death Cult Blades, Eviscerators, Exitus Rifles, Grav Guns, Grav Pistols, Greataxes, Greatswords, Grenade Launchers, Heavy Bolters, Heavy Flamers, Inferno Pistols, Lasguns, Laspistols, Longlas Rifles, Melta Guns, Multi Meltas, Needler Sniper Rifles, Plasma Cannons, Plasma Guns, Plasma Pistols, Power Axes, Power Hammers, Power Swords, Shotguns, Sniper Rifles, Storm Shields, Suppression Shields, Thunder Hammers

of Scorching

Variant 1: 20.0% Damage Bonus for Burning effects for every Heat Vulnerability stack on the target

Appears on: Arc Rifles

of Shattering

Variant 1: Random Vulnerability (Heat, Warp, Physical) to the target on Hit

Appears on: Power Armor, Psyker Armor, Synskin Armor, Techadept Armour

Variant 2: 3.0% Damage Bonus for every Vulnerability stack on the target

Appears on: Eye Implants

Variant 3: 2.0 seconds to all Vulnerability effect duration

Appears on: Inoculators

Variant 4: Adds a Vulnerability to the target based on the damage type on Critical Hit

Appears on: Arc Blades, Arc Rifles, Arc Swords, Assassin Power Swords, Autoguns, Autopistols, Bolt Pistols, Boltguns, Carthean Swords, Chainswords, Death Cult Blades, Eviscerators, Exitus Rifles, Force Rods, Warp Rods, Telekinetic Rods, Force Staves, Pyrokinetic Staves, Wyrdvane Staves, Force Swords, Biomantic Swords, Aether Blades, Grav Guns, Grav Pistols, Greataxes, Greatswords, Grenade Launchers, Heavy Bolters, Heavy Flamers, Inferno Pistols, Lasguns, Laspistols, Longlas Rifles, Melta Guns, Multi Meltas, Needler Sniper Rifles, Null Rods, Omnissian Axes, Plasma Cannons, Plasma Guns, Plasma Pistols, Power Axes, Power Hammers, Power Swords, Radium Carbines, Shotguns, Sniper Rifles, Thunder Hammers, Voltaic Axes

of Stampede

Variant 1: 15.0% of Current Reserve is converted to Critical Hit Chance

Appears on: Voltaic Axes

of Storm

Variant 1: Damage Bonus equal to {deflect} value

Appears on: Synskin Armor

Variant 2: HP and Suppression gained on Kill equal to +100% the killing blow's Damage

Appears on: Inoculators

Variant 3: Single target attacks deal area damage around the target on a Onehit kill

Appears on: Arc Blades, Arc Swords, Assassin Power Swords, Carthean Swords, Death Cult Blades, Null Rods

of Stride

Variant 1: 10.0% Critical Hit Chance for the next Attack on Hit Taken

Appears on: Power Armor, Psyker Armor, Synskin Armor, Techadept Armour

Variant 2: 40.0% Critical Damage

Appears on: Eye Implants

Variant 3: 60.0 HP gained on Critical Hit

Appears on: Signums

Variant 4: 8.0% HP gained on Critical Hit

Appears on: Arc Blades, Arc Rifles, Arc Swords, Assassin Power Swords, Autoguns, Autopistols, Bolt Pistols, Boltguns, Carthean Swords, Chainswords, Death Cult Blades, Eviscerators, Exitus Rifles, Force Rods, Warp Rods, Telekinetic Rods, Force Staves, Pyrokinetic Staves, Wyrdvane Staves, Force Swords, Biomantic Swords, Aether Blades, Grav Guns, Grav Pistols, Greataxes, Greatswords, Grenade Launchers, Heavy Bolters, Heavy Flamers, Inferno Pistols, Lasguns, Laspistols, Longlas Rifles, Melta Guns, Multi Meltas, Needler Sniper Rifles, Null Rods, Omnissian Axes, Plasma Cannons, Plasma Guns, Plasma Pistols, Power Axes, Power Hammers, Power Swords, Radium Carbines, Shotguns, Sniper Rifles, Thunder Hammers, Voltaic Axes

of Substance

Variant 1: 2% HP and Suppression gained per point of Focus spent

Appears on: Techadept Archeotech Items

of Superimposition

Variant 1: 30.0 Construct HP gained on Hit

Appears on: Purity Seals

of The Destroyer

Variant 1: 40.0% chance to add a general Vulnerability when the target gets a debuff effect

Appears on: Arc Rifles, Omnissian Axes, Radium Carbines, Voltaic Axes

of Toxins

Variant 1: 180.0% Damage Bonus for Poison effects

Appears on: Power Armor, Psyker Armor, Synskin Armor

Variant 2: 30.0% Damage Bonus against Poisoned enemies

Appears on: Eye Implants

Variant 3: 50.0% chance to Poison on Physical Critical Hit

Appears on: Signums

Variant 4: 30.0% Damage Bonus against Poisoned enemies

Appears on: Assassin Power Swords, Autoguns, Autopistols, Bolt Pistols, Boltguns, Carthean Swords, Chainswords, Death Cult Blades, Eviscerators, Exitus Rifles, Force Swords, Biomantic Swords, Aether Blades, Greataxes, Greatswords, Heavy Bolters, Needler Sniper Rifles, Power Axes, Power Swords, Shotguns, Sniper Rifles, Storm Shields, Suppression Shields

of Trauma

Variant 1: 20.0% chance to cause Bleeding on Physical Skill Hit

Appears on: Power Armor, Psyker Armor, Synskin Armor

Variant 2: 180.0% Damage Bonus for Bleeding effects

Appears on: Neural Implants

Variant 3: Inflict Bleeding on Critical Hit

Appears on: Purity Seals

Variant 4: 50.0% chance to cause Bleeding on Physical Critical Hit

Appears on: Assassin Power Swords, Autoguns, Autopistols, Bolt Pistols, Boltguns, Carthean Swords, Chainswords, Death Cult Blades, Eviscerators, Exitus Rifles, Grav Pistols, Greataxes, Greatswords, Heavy Bolters, Needler Sniper Rifles, Power Axes, Power Hammers, Power Swords, Shotguns, Sniper Rifles, Storm Shields, Suppression Shields

of Turreter

Variant 1: 0.15 Ranged Damage Bonus for every active Turret

Appears on: Arc Rifles, Omnissian Axes, Radium Carbines, Voltaic Axes

of Unity

Variant 1: 2% HP and Suppression gained per point of Focus spent

Appears on: Techadept Armour

of Valor

Variant 1: 15.0% Cooldown Reduction for All Skills when Surrounded

Appears on: Power Armor, Psyker Armor, Synskin Armor, Techadept Armour

Variant 2: 25.0% Damage Bonus when Surrounded

Appears on: Inoculators

Variant 3: 12.0% Supreme Damage Reduction when Surrounded

Appears on: Purity Seals

Variant 4: 25.0% Damage Bonus when Surrounded

Appears on: Arc Blades, Arc Swords, Assassin Power Swords, Carthean Swords, Chainswords, Death Cult Blades, Eviscerators, Force Swords, Biomantic Swords, Aether Blades, Greataxes, Greatswords, Null Rods, Omnissian Axes, Power Axes, Power Hammers, Power Swords, Thunder Hammers, Voltaic Axes

Variant 5: 200.0% Warp Heat Reduction value for Psyker Weapons when Surrounded

Appears on: Force Rods, Warp Rods, Telekinetic Rods, Force Staves, Pyrokinetic Staves, Wyrdvane Staves, Force Swords, Biomantic Swords, Aether Blades

of Wisdom

Variant 1: 50.0% Experience gained

Appears on: Signums

Variant 2: 15.0% reduced Dataflux Reserve

Appears on: Omnissian Axes

of Wrath

Variant 1: 20.0% chance to get an Enraged token on Hit Taken

Appears on: Power Armor, Synskin Armor

Variant 2: 10.0 to the maximum of Enraged tokens

Appears on: Main Implants

Variant 3: When in Enraged state enemies within 5 meters are Feared

Appears on: Purity Seals

Variant 4: 14.0% to Damage Bonus per Enraged token, attacks remove 1 additional Enraged token

Appears on: Arc Swords, Carthean Swords, Greataxes, Thunder Hammers

of the Legion

Variant 1: 30.0 Construct HP gained on Hit

Appears on: Radium Carbines

of the Vanguard

Variant 1: 10.0% chance to Avoid and Reflect enemy attacks back to the attacker

Appears on: Techadept Armour